Dexterity
AB3
Ad hoc
0
Ad hoc
Constitution
AB2
Ad hoc
0
Ad hoc
Strength
AB1
Ad hoc
0
Ad hoc
Intelligence
AB4
Ad hoc
0
Ad hoc
Wisdom
AB5
Ad hoc
0
Ad hoc
High
Charisma
AB6
Ad hoc
0
Ad hoc
AC
DE5
Ad hoc
0
Ad hoc
Fortitude
DE1
Ad hoc
0
Ad hoc
Reflex
DE2
Ad hoc
0
Ad hoc
Will
DE3
Ad hoc
0
Ad hoc
Attack vs AC
ADE5
Ad hoc
0
Ad hoc
Attack vs Fortitude
ADE1
Ad hoc
0
Ad hoc
Attack vs Reflex
ADE2
Ad hoc
0
Ad hoc
Attack vs Will
ADE3
Ad hoc
0
Ad hoc
Attack vs Any
ADE4
Ad hoc
0
Ad hoc
false
Perception
SK17
Ad hoc
0
Ad hoc
false
Acrobatics
SK1
Ad hoc
0
Ad hoc
false
Arcana
SK2
Ad hoc
0
Ad hoc
false
Athletics
SK27
Ad hoc
0
Ad hoc
true
Bluff
SK3
Ad hoc
0
Ad hoc
false
Diplomacy
SK6
Ad hoc
0
Ad hoc
false
Dungeoneering
SK7
Ad hoc
0
Ad hoc
false
Endurance
SK8
Ad hoc
0
Ad hoc
false
Heal
SK9
Ad hoc
0
Ad hoc
false
History
SK11
Ad hoc
0
Ad hoc
false
Insight
SK13
Ad hoc
0
Ad hoc
false
Intimidate
SK14
Ad hoc
0
Ad hoc
false
Nature
SK16
Ad hoc
0
Ad hoc
false
Religion
SK18
Ad hoc
0
Ad hoc
true
Stealth
SK20
Ad hoc
0
Ad hoc
false
Streetwise
SK21
Ad hoc
0
Ad hoc
false
Thievery
SK23
Ad hoc
0
Ad hoc
f825266a-61c2-494d-9317-7e2a590ac95d
Alp, Higher Vampire
16
Medium
Natural
Humanoid
false
Controller
Standard
Evil
low-light vision
doesn't function while in direct sunlight
Regeneration
Ad hoc
5
Ad hoc
"No other monster inspires so many myths and fallacies as the alp. People believe that this vampire is able to turn into a black dog or a venomous toad. They mistake alps for succubi, believing them to be lecherous and inclined to seduce handsome young men. Folk tales describe their charm and their beautiful, seductive voices, as well as their loathing of virgins. What is true beyond any doubt is that they move noiselessly and attack by surprise, rarely giving their victims as much as a chance to scream in terror."
Vampire
Undead
Claws
Melee
true
Standard
At-Will
New Attack
Normal
Medium
Constant
MonsterDamageValue
Ad hoc
1
Ad hoc
AC
Attack vs AC
AttackBonus
AttackBonus
Ad hoc
1
Ad hoc
Alluring Song
Close
false
standard; sustain minor
At-Will
Charm
New Attack
Close burst 10; deafened creatures are immune
Normal
Medium
Constant
MonsterDamageValue
Ad hoc
-7
Ad hoc
the target is pulled 3 squares and immobilized (save ends). When the alp sustains the power, any target that has not yet saved against the effect is pulled 3 squares and immobilized (save ends)
Will
Attack vs Will
AttackBonus
AttackBonus
Ad hoc
2
Ad hoc
Deadly Screech
Close
false
Standard
Recharge 5
Thunder
New Attack
Close burst 4
Normal
Low
Constant
MonsterDamageValue
Ad hoc
0
Ad hoc
thunder damage, and the target is dazed (save ends)
Fortitude
Attack vs Fortitude
AttackBonus
AttackBonus
Ad hoc
2
Ad hoc
Blood Drain
Melee
false
standard; requires combat advantage
recharges when adjacent creature becomes bloodied
Healing
New Attack
Limited Use
Medium
Constant
MonsterDamageValue
Ad hoc
2
Ad hoc
damage, the target is weakened (save ends), and the alp regains 30 hit points
Fortitude
Attack vs Fortitude
AttackBonus
AttackBonus
Ad hoc
0
Ad hoc
Destroyed by Sunlight
None
false
An alp that begins its turn in direct sunlight can take only a single move action on its turn. If it ends the turn in direct sunlight, it burns to ash and is destroyed.
Initiative
Ad hoc
0
Ad hoc
HitPoints
Ad hoc
0
Ad hoc
ActionPoints
Ad hoc
0
Ad hoc
Experience
Ad hoc
0
Ad hoc
Land
Speed
Ad hoc
0
Ad hoc
Climb
Speed
Ad hoc
-2
Ad hoc
(spider climb)
SavingThrow
SavingThrow
Ad hoc
0
Ad hoc
Radiant
Resistance
Ad hoc
0
Ad hoc
Disease
Poison
Necrotic
Resistance
Ad hoc
0
Ad hoc