﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <AbilityScores>
    <Values>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="18">
        <Name>Dexterity</Name>
        <ID>AB3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="18">
        <Name>Constitution</Name>
        <ID>AB2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="18">
        <Name>Strength</Name>
        <ID>AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="18">
        <Name>Intelligence</Name>
        <ID>AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="18">
        <Name>Wisdom</Name>
        <ID>AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="21">
        <AdjustmentID>High</AdjustmentID>
        <Name>Charisma</Name>
        <ID>AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="30">
        <Name>AC</Name>
        <ID>DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="28">
        <Name>Fortitude</Name>
        <ID>DE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="28">
        <Name>Reflex</Name>
        <ID>DE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="29">
        <Name>Will</Name>
        <ID>DE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </Defenses>
  <AttackBonuses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="21">
        <Name>Attack vs AC</Name>
        <ID>ADE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="20">
        <Name>Attack vs Fortitude</Name>
        <ID>ADE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="20">
        <Name>Attack vs Reflex</Name>
        <ID>ADE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="20">
        <Name>Attack vs Will</Name>
        <ID>ADE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="20">
        <Name>Attack vs Any</Name>
        <ID>ADE4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Perception</Name>
        <ID>SK17</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID>SK1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Arcana</Name>
        <ID>SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Athletics</Name>
        <ID>SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="18">
        <Trained>true</Trained>
        <Name>Bluff</Name>
        <ID>SK3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="13">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID>SK6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID>SK7</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Endurance</Name>
        <ID>SK8</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Heal</Name>
        <ID>SK9</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID>SK11</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID>SK13</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="13">
        <Trained>false</Trained>
        <Name>Intimidate</Name>
        <ID>SK14</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID>SK16</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Religion</Name>
        <ID>SK18</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="17">
        <Trained>true</Trained>
        <Name>Stealth</Name>
        <ID>SK20</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="13">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID>SK21</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID>SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
    </Values>
  </Skills>
  <ID>f825266a-61c2-494d-9317-7e2a590ac95d</ID>
  <Name>Alp, Higher Vampire</Name>
  <Level>16</Level>
  <Size id="3">
    <ReferencedObject>
      <Name>Medium</Name>
    </ReferencedObject>
  </Size>
  <Origin id="6">
    <ReferencedObject>
      <Name>Natural</Name>
    </ReferencedObject>
  </Origin>
  <Type id="39">
    <ReferencedObject>
      <Name>Humanoid</Name>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <Role id="36">
    <ReferencedObject>
      <Name>Controller</Name>
    </ReferencedObject>
  </Role>
  <GroupRole id="GR1">
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items />
  <Languages />
  <Alignment id="4">
    <ReferencedObject>
      <Name>Evil</Name>
    </ReferencedObject>
  </Alignment>
  <Senses>
    <ObjectReference id="48">
      <ReferencedObject>
        <Name>low-light vision</Name>
      </ReferencedObject>
    </ObjectReference>
  </Senses>
  <Regeneration FinalValue="5">
    <Details>doesn't function while in direct sunlight</Details>
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>5</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Regeneration>
  <Tactics> "No other monster inspires so many myths and fallacies as the alp. People believe that this vampire is able to turn into a black dog or a venomous toad. They mistake alps for succubi, believing them to be lecherous and inclined to seduce handsome young men. Folk tales describe their charm and their beautiful, seductive voices, as well as their loathing of virgins. What is true beyond any doubt is that they move noiselessly and attack by surprise, rarely giving their victims as much as a chance to scream in terror."  </Tactics>
  <Keywords>
    <ObjectReference id="182">
      <ReferencedObject>
        <Name>Vampire</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="28">
      <ReferencedObject>
        <Name>Undead</Name>
      </ReferencedObject>
    </ObjectReference>
  </Keywords>
  <Powers>
    <MonsterPower>
      <Name>Claws</Name>
      <Type>Melee</Type>
      <IsBasic>true</IsBasic>
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Keywords />
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="8">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>1</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="22">
              <Defense id="ADE5">
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <Name>Attack vs AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>1</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Alluring Song</Name>
      <Type>Close</Type>
      <IsBasic>false</IsBasic>
      <Action>standard; sustain minor</Action>
      <Usage>At-Will</Usage>
      <Keywords>
        <ObjectReference id="61">
          <ReferencedObject>
            <Name>Charm</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>Close burst 10; deafened creatures are immune</Range>
          <Damage>
            <CustomValue></CustomValue>
            <Type>Normal</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="0">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>-7</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>the target is pulled 3 squares and immobilized (save ends). When the alp sustains the power, any target that has not yet saved against the effect is pulled 3 squares and immobilized (save ends)</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="22">
              <Defense id="ADE3">
                <ReferencedObject>
                  <DefenseName>Will</DefenseName>
                  <Name>Attack vs Will</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Deadly Screech</Name>
      <Type>Close</Type>
      <IsBasic>false</IsBasic>
      <Action>Standard</Action>
      <Usage>Recharge 5</Usage>
      <Keywords>
        <ObjectReference id="199">
          <ReferencedObject>
            <Name>Thunder</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>Close burst 4</Range>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Low</Modifier>
            <Constant FinalValue="7">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>thunder damage, and the target is dazed (save ends)</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="22">
              <Defense id="ADE1">
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <Name>Attack vs Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Blood Drain</Name>
      <Type>Melee</Type>
      <IsBasic>false</IsBasic>
      <Action>standard; requires combat advantage</Action>
      <Usage>recharges when adjacent creature becomes bloodied</Usage>
      <Keywords>
        <ObjectReference id="185">
          <ReferencedObject>
            <Name>Healing</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Damage>
            <Type>Limited Use</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="9">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>damage, the target is weakened (save ends), and the alp regains 30 hit points</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="20">
              <Defense id="ADE1">
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <Name>Attack vs Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Destroyed by Sunlight</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Keywords />
      <Description>An alp that begins its turn in direct sunlight can take only a single move action on its turn. If it ends the turn in direct sunlight, it burns to ash and is destroyed.</Description>
      <Attacks />
    </MonsterPower>
  </Powers>
  <Initiative xsi:type="SimpleAdjustableNumber" FinalValue="12">
    <Name>Initiative</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Initiative>
  <HitPoints xsi:type="SimpleAdjustableNumber" FinalValue="154">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </HitPoints>
  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </ActionPoints>
  <Experience FinalValue="1400">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Experience>
  <Auras />
  <LandSpeed id="SP1">
    <ReferencedObject>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="6">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </Speed>
  </LandSpeed>
  <Speeds>
    <CreatureSpeed id="SPClimb">
      <ReferencedObject>
        <Name>Climb</Name>
      </ReferencedObject>
      <Speed FinalValue="4">
        <Name>Speed</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-2</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Speed>
      <Details>(spider climb)</Details>
    </CreatureSpeed>
  </Speeds>
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID>SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses>
    <CreatureSusceptibility id="80">
      <ReferencedObject>
        <Name>Radiant</Name>
      </ReferencedObject>
      <Amount FinalValue="10">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Amount>
    </CreatureSusceptibility>
  </Weaknesses>
  <Immunities>
    <ObjectReference id="484">
      <ReferencedObject>
        <Name>Disease</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="75">
      <ReferencedObject>
        <Name>Poison</Name>
      </ReferencedObject>
    </ObjectReference>
  </Immunities>
  <Resistances>
    <CreatureSusceptibility id="73">
      <ReferencedObject>
        <Name>Necrotic</Name>
      </ReferencedObject>
      <Amount FinalValue="10">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Amount>
    </CreatureSusceptibility>
  </Resistances>
</Monster>