Dexterity AB3 Ad hoc 0 Ad hoc Constitution AB2 Ad hoc 0 Ad hoc Strength AB1 Ad hoc 0 Ad hoc Intelligence AB4 Ad hoc 0 Ad hoc Wisdom AB5 Ad hoc 0 Ad hoc High Charisma AB6 Ad hoc 0 Ad hoc AC DE5 Ad hoc 0 Ad hoc Fortitude DE1 Ad hoc 0 Ad hoc Reflex DE2 Ad hoc 0 Ad hoc Will DE3 Ad hoc 0 Ad hoc Attack vs AC ADE5 Ad hoc 0 Ad hoc Attack vs Fortitude ADE1 Ad hoc 0 Ad hoc Attack vs Reflex ADE2 Ad hoc 0 Ad hoc Attack vs Will ADE3 Ad hoc 0 Ad hoc Attack vs Any ADE4 Ad hoc 0 Ad hoc false Perception SK17 Ad hoc 0 Ad hoc false Acrobatics SK1 Ad hoc 0 Ad hoc false Arcana SK2 Ad hoc 0 Ad hoc false Athletics SK27 Ad hoc 0 Ad hoc true Bluff SK3 Ad hoc 0 Ad hoc false Diplomacy SK6 Ad hoc 0 Ad hoc false Dungeoneering SK7 Ad hoc 0 Ad hoc false Endurance SK8 Ad hoc 0 Ad hoc false Heal SK9 Ad hoc 0 Ad hoc false History SK11 Ad hoc 0 Ad hoc false Insight SK13 Ad hoc 0 Ad hoc false Intimidate SK14 Ad hoc 0 Ad hoc false Nature SK16 Ad hoc 0 Ad hoc false Religion SK18 Ad hoc 0 Ad hoc true Stealth SK20 Ad hoc 0 Ad hoc false Streetwise SK21 Ad hoc 0 Ad hoc false Thievery SK23 Ad hoc 0 Ad hoc f825266a-61c2-494d-9317-7e2a590ac95d Alp, Higher Vampire 16 Medium Natural Humanoid false Controller Standard Evil low-light vision
doesn't function while in direct sunlight
Regeneration Ad hoc 5 Ad hoc
"No other monster inspires so many myths and fallacies as the alp. People believe that this vampire is able to turn into a black dog or a venomous toad. They mistake alps for succubi, believing them to be lecherous and inclined to seduce handsome young men. Folk tales describe their charm and their beautiful, seductive voices, as well as their loathing of virgins. What is true beyond any doubt is that they move noiselessly and attack by surprise, rarely giving their victims as much as a chance to scream in terror." Vampire Undead Claws Melee true Standard At-Will New Attack Normal Medium Constant MonsterDamageValue Ad hoc 1 Ad hoc AC Attack vs AC AttackBonus AttackBonus Ad hoc 1 Ad hoc Alluring Song Close false standard; sustain minor At-Will Charm New Attack Close burst 10; deafened creatures are immune Normal Medium Constant MonsterDamageValue Ad hoc -7 Ad hoc the target is pulled 3 squares and immobilized (save ends). When the alp sustains the power, any target that has not yet saved against the effect is pulled 3 squares and immobilized (save ends) Will Attack vs Will AttackBonus AttackBonus Ad hoc 2 Ad hoc Deadly Screech Close false Standard Recharge 5 Thunder New Attack Close burst 4 Normal Low Constant MonsterDamageValue Ad hoc 0 Ad hoc thunder damage, and the target is dazed (save ends) Fortitude Attack vs Fortitude AttackBonus AttackBonus Ad hoc 2 Ad hoc Blood Drain Melee false standard; requires combat advantage recharges when adjacent creature becomes bloodied Healing New Attack Limited Use Medium Constant MonsterDamageValue Ad hoc 2 Ad hoc damage, the target is weakened (save ends), and the alp regains 30 hit points Fortitude Attack vs Fortitude AttackBonus AttackBonus Ad hoc 0 Ad hoc Destroyed by Sunlight None false An alp that begins its turn in direct sunlight can take only a single move action on its turn. If it ends the turn in direct sunlight, it burns to ash and is destroyed. Initiative Ad hoc 0 Ad hoc HitPoints Ad hoc 0 Ad hoc ActionPoints Ad hoc 0 Ad hoc Experience Ad hoc 0 Ad hoc Land Speed Ad hoc 0 Ad hoc Climb Speed Ad hoc -2 Ad hoc
(spider climb)
SavingThrow SavingThrow Ad hoc 0 Ad hoc Radiant Resistance Ad hoc 0 Ad hoc Disease Poison Necrotic Resistance Ad hoc 0 Ad hoc