﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <AbilityScores>
    <Values>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="20">
        <Name>Dexterity</Name>
        <ID>AB3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="20">
        <Name>Constitution</Name>
        <ID>AB2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="20">
        <Name>Strength</Name>
        <ID>AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="20">
        <Name>Intelligence</Name>
        <ID>AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="20">
        <Name>Wisdom</Name>
        <ID>AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="26">
        <AdjustmentID>VeryHigh</AdjustmentID>
        <Name>Charisma</Name>
        <ID>AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="34">
        <Name>AC</Name>
        <ID>DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="32">
        <Name>Fortitude</Name>
        <ID>DE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="32">
        <Name>Reflex</Name>
        <ID>DE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="33">
        <Name>Will</Name>
        <ID>DE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </Defenses>
  <AttackBonuses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="25">
        <Name>Attack vs AC</Name>
        <ID>ADE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="24">
        <Name>Attack vs Fortitude</Name>
        <ID>ADE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="24">
        <Name>Attack vs Reflex</Name>
        <ID>ADE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="24">
        <Name>Attack vs Will</Name>
        <ID>ADE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="24">
        <Name>Attack vs Any</Name>
        <ID>ADE4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Perception</Name>
        <ID>SK17</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID>SK1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Arcana</Name>
        <ID>SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Athletics</Name>
        <ID>SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="23">
        <Trained>true</Trained>
        <Name>Bluff</Name>
        <ID>SK3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="18">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID>SK6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID>SK7</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Endurance</Name>
        <ID>SK8</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Heal</Name>
        <ID>SK9</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID>SK11</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID>SK13</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="18">
        <Trained>false</Trained>
        <Name>Intimidate</Name>
        <ID>SK14</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID>SK16</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Religion</Name>
        <ID>SK18</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="20">
        <Trained>true</Trained>
        <Name>Stealth</Name>
        <ID>SK20</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="18">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID>SK21</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="15">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID>SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
    </Values>
  </Skills>
  <ID>ca434b93-bf99-462f-be6c-c923b1f907e3</ID>
  <Name>Bruxa, Higher Vampire</Name>
  <Level>20</Level>
  <Size id="3">
    <ReferencedObject>
      <Name>Medium</Name>
    </ReferencedObject>
  </Size>
  <Origin id="6">
    <ReferencedObject>
      <Name>Natural</Name>
    </ReferencedObject>
  </Origin>
  <Type id="39">
    <ReferencedObject>
      <Name>Humanoid</Name>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <Role id="36">
    <ReferencedObject>
      <Name>Controller</Name>
    </ReferencedObject>
  </Role>
  <GroupRole id="GR1">
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items />
  <Languages>
    <ObjectReference id="1">
      <ReferencedObject>
        <Name>Common</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="4">
      <ReferencedObject>
        <Name>Elven</Name>
      </ReferencedObject>
    </ObjectReference>
  </Languages>
  <Alignment id="4">
    <ReferencedObject>
      <Name>Evil</Name>
    </ReferencedObject>
  </Alignment>
  <Senses>
    <ObjectReference id="48">
      <ReferencedObject>
        <Name>low-light vision</Name>
      </ReferencedObject>
    </ObjectReference>
  </Senses>
  <Regeneration FinalValue="5">
    <Details>doesn't function while in direct sunlight</Details>
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>5</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Regeneration>
  <Tactics> "It is said that at night bruxae haunt attractive young men and drink their blood. These vampires move quietly in the dark to suddenly emerge near their victims. Bruxae may take the form of beautiful girls, leading some to mistake them for water-nymphs, but their long fangs and unrestrained thirst for blood always betray them."</Tactics>
  <Keywords>
    <ObjectReference id="182">
      <ReferencedObject>
        <Name>Vampire</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="28">
      <ReferencedObject>
        <Name>Undead</Name>
      </ReferencedObject>
    </ObjectReference>
  </Keywords>
  <Powers>
    <MonsterPower>
      <Name>Dagger</Name>
      <Type>Ranged</Type>
      <IsBasic>true</IsBasic>
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Keywords>
        <ObjectReference id="89">
          <ReferencedObject>
            <Name>Weapon</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>Ranged 5/10</Range>
          <Damage>
            <CustomValue>1d4</CustomValue>
            <Type>Normal</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="8">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>damage</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="24">
              <Defense id="ADE5">
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <Name>Attack vs AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>-1</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Deceptive Veil</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Action>Minor</Action>
      <Usage>at-will</Usage>
      <Keywords>
        <ObjectReference id="68">
          <ReferencedObject>
            <Name>Illusion</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Description>The bruxa can disguise itself to appear as any fey female Medium humanoid, usually a beautiful elf, eladrin or dryad. A successful Insight check (opposed by the bruxa's Bluff check) pierces the disguise.</Description>
      <Attacks />
    </MonsterPower>
    <MonsterPower>
      <Name>Telepathic Alluring Song</Name>
      <Type>Close</Type>
      <IsBasic>false</IsBasic>
      <Action>standard; sustain minor</Action>
      <Usage>At-Will</Usage>
      <Keywords>
        <ObjectReference id="61">
          <ReferencedObject>
            <Name>Charm</Name>
          </ReferencedObject>
        </ObjectReference>
        <ObjectReference id="79">
          <ReferencedObject>
            <Name>Psychic</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>Close burst 10</Range>
          <Damage>
            <CustomValue></CustomValue>
            <Type>Normal</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="1">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>-7</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>the target is pulled 3 squares and immobilized (save ends). When the alp sustains the power, any target that has not yet saved against the effect is pulled 3 squares and immobilized (save ends)</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="26">
              <Defense id="ADE3">
                <ReferencedObject>
                  <DefenseName>Will</DefenseName>
                  <Name>Attack vs Will</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Telepathic Brutal Scream</Name>
      <Type>Close</Type>
      <IsBasic>false</IsBasic>
      <Action>Standard</Action>
      <Usage>Recharge 5</Usage>
      <Keywords>
        <ObjectReference id="79">
          <ReferencedObject>
            <Name>Psychic</Name>
          </ReferencedObject>
        </ObjectReference>
        <ObjectReference id="199">
          <ReferencedObject>
            <Name>Thunder</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>Close burst 5</Range>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Low</Modifier>
            <Constant FinalValue="7">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>psychic damage</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="26">
              <Defense id="ADE1">
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <Name>Attack vs Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>Area burst 1 within 5; centered on a target hit by brutal scream's primary attack; targets enemies only</Range>
          <Damage>
            <CustomValue>1d6</CustomValue>
            <Type>Normal</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="8">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>thunder damage and the target slides 3 squares</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="26">
              <Defense id="ADE1">
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <Name>Attack vs Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Wild Step</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Keywords />
      <Description>The bruxa ignores difficult terrain when it shifts.</Description>
      <Attacks />
    </MonsterPower>
    <MonsterPower>
      <Name>Dire Bat Form</Name>
      <Type>None</Type>
      <IsBasic>true</IsBasic>
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Keywords>
        <ObjectReference id="76">
          <ReferencedObject>
            <Name>Polymorph</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Description>Minor to sustain, gain fly 6 and resist weapon 10</Description>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Description>Bite</Description>
          <AttackInfo>basic attack</AttackInfo>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="8">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="25">
              <Defense id="ADE5">
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <Name>Attack vs AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Blood Drain</Name>
      <Type>Melee</Type>
      <IsBasic>false</IsBasic>
      <Action>standard; requires combat advantage</Action>
      <Usage>recharges when adjacent creature becomes bloodied</Usage>
      <Keywords>
        <ObjectReference id="185">
          <ReferencedObject>
            <Name>Healing</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Damage>
            <Type>Limited Use</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="9">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>damage, the target is weakened (save ends), and the alp regains 47 hit points</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="24">
              <Defense id="ADE1">
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <Name>Attack vs Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Destroyed by Sunlight</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Keywords />
      <Description>An alp that begins its turn in direct sunlight can take only a single move action on its turn. If it ends the turn in direct sunlight, it burns to ash and is destroyed.</Description>
      <Attacks />
    </MonsterPower>
  </Powers>
  <Initiative xsi:type="SimpleAdjustableNumber" FinalValue="15">
    <Name>Initiative</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Initiative>
  <HitPoints xsi:type="SimpleAdjustableNumber" FinalValue="188">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </HitPoints>
  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </ActionPoints>
  <Experience FinalValue="2800">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Experience>
  <Auras />
  <LandSpeed id="SP1">
    <ReferencedObject>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="6">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </Speed>
  </LandSpeed>
  <Speeds />
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID>SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses>
    <CreatureSusceptibility id="80">
      <ReferencedObject>
        <Name>Radiant</Name>
      </ReferencedObject>
      <Amount FinalValue="10">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Amount>
    </CreatureSusceptibility>
  </Weaknesses>
  <Immunities>
    <ObjectReference id="484">
      <ReferencedObject>
        <Name>Disease</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="75">
      <ReferencedObject>
        <Name>Poison</Name>
      </ReferencedObject>
    </ObjectReference>
  </Immunities>
  <Resistances>
    <CreatureSusceptibility id="73">
      <ReferencedObject>
        <Name>Necrotic</Name>
      </ReferencedObject>
      <Amount FinalValue="10">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Amount>
    </CreatureSusceptibility>
    <CreatureSusceptibility id="89">
      <ReferencedObject>
        <Name>Weapon</Name>
      </ReferencedObject>
      <Amount FinalValue="10">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Amount>
      <Details>(dire bat form only)</Details>
    </CreatureSusceptibility>
  </Resistances>
</Monster>