﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <AbilityScores>
    <Values>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="22">
        <Name>Dexterity</Name>
        <ID>AB3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="16">
        <Name>Constitution</Name>
        <ID>AB2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="16">
        <Name>Strength</Name>
        <ID>AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="8">
        <Name>Intelligence</Name>
        <ID>AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-8</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="13">
        <AdjustmentID>Low</AdjustmentID>
        <Name>Wisdom</Name>
        <ID>AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="8">
        <AdjustmentID>Low</AdjustmentID>
        <Name>Charisma</Name>
        <ID>AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-5</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="26">
        <Name>AC</Name>
        <ID>DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="24">
        <Name>Fortitude</Name>
        <ID>DE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="25">
        <Name>Reflex</Name>
        <ID>DE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="23">
        <Name>Will</Name>
        <ID>DE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </Defenses>
  <AttackBonuses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="17">
        <Name>Attack vs AC</Name>
        <ID>ADE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="15">
        <Name>Attack vs Fortitude</Name>
        <ID>ADE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="15">
        <Name>Attack vs Reflex</Name>
        <ID>ADE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="15">
        <Name>Attack vs Will</Name>
        <ID>ADE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="15">
        <Name>Attack vs Any</Name>
        <ID>ADE4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Perception</Name>
        <ID>SK17</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID>SK1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="5">
        <Trained>false</Trained>
        <Name>Arcana</Name>
        <ID>SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="14">
        <Trained>true</Trained>
        <Name>Athletics</Name>
        <ID>SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="5">
        <Trained>false</Trained>
        <Name>Bluff</Name>
        <ID>SK3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="5">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID>SK6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID>SK7</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="9">
        <Trained>false</Trained>
        <Name>Endurance</Name>
        <ID>SK8</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Heal</Name>
        <ID>SK9</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="5">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID>SK11</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID>SK13</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="5">
        <Trained>false</Trained>
        <Name>Intimidate</Name>
        <ID>SK14</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID>SK16</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="5">
        <Trained>false</Trained>
        <Name>Religion</Name>
        <ID>SK18</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="17">
        <Trained>true</Trained>
        <Name>Stealth</Name>
        <ID>SK20</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="5">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID>SK21</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="12">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID>SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
    </Values>
  </Skills>
  <ID>c9ba98c7-8c82-47b4-bc0d-4bfd87fb1f22</ID>
  <Name>Garkain, Lesser Vampire</Name>
  <Level>12</Level>
  <Size id="3">
    <ReferencedObject>
      <Name>Medium</Name>
    </ReferencedObject>
  </Size>
  <Origin id="6">
    <ReferencedObject>
      <Name>Natural</Name>
    </ReferencedObject>
  </Origin>
  <Type id="39">
    <ReferencedObject>
      <Name>Humanoid</Name>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <Role id="38">
    <ReferencedObject>
      <Name>Lurker</Name>
    </ReferencedObject>
  </Role>
  <GroupRole id="GR1">
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items />
  <Languages />
  <Alignment id="4">
    <ReferencedObject>
      <Name>Evil</Name>
    </ReferencedObject>
  </Alignment>
  <Senses>
    <ObjectReference id="11">
      <ReferencedObject>
        <Name>blindsight</Name>
      </ReferencedObject>
    </ObjectReference>
  </Senses>
  <Regeneration FinalValue="5">
    <Details>doesn't function while in direct sunlight</Details>
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>5</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Regeneration>
  <Tactics>Fleders are large fearless man-bats with fierce red eyes, horns and leathery wing menbranes between their clawed limbs. They can navigate with echolocation and are capable of piercing shrieks. Fleders climb to the ceiling and hang from their claws in wait of prey.  They dive at opponents from the air, try to daze their victims and drink their blood.</Tactics>
  <Keywords>
    <ObjectReference id="182">
      <ReferencedObject>
        <Name>Vampire</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="28">
      <ReferencedObject>
        <Name>Undead</Name>
      </ReferencedObject>
    </ObjectReference>
  </Keywords>
  <Powers>
    <MonsterPower>
      <Name>Claws</Name>
      <Type>Melee</Type>
      <IsBasic>true</IsBasic>
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Keywords />
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="6">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>1</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="18">
              <Defense id="ADE5">
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <Name>Attack vs AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>1</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Bat Screech</Name>
      <Type>Close</Type>
      <IsBasic>false</IsBasic>
      <Action>Standard</Action>
      <Usage>Recharge 5</Usage>
      <Keywords>
        <ObjectReference id="199">
          <ReferencedObject>
            <Name>Thunder</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>Close blast 3</Range>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Low</Modifier>
            <Constant FinalValue="6">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>1</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>thunder damage, and the target is dazed (save ends)</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="13">
              <Defense id="ADE3">
                <ReferencedObject>
                  <DefenseName>Will</DefenseName>
                  <Name>Attack vs Will</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>-2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Fearful Presence</Name>
      <Type>Ranged</Type>
      <IsBasic>false</IsBasic>
      <Action>Opportunity</Action>
      <Usage>Aura</Usage>
      <Keywords>
        <ObjectReference id="65">
          <ReferencedObject>
            <Name>Fear</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Description>Once per encounter, a creature thats starts its turn within 5 squares of the garkain suffers a -2 penalty to attacks against the garkain (save ends)</Description>
      <Attacks />
    </MonsterPower>
    <MonsterPower>
      <Name>Blood Drain</Name>
      <Type>Melee</Type>
      <IsBasic>false</IsBasic>
      <Action>standard; requires combat advantage</Action>
      <Usage>recharges when adjacent creature becomes bloodied</Usage>
      <Keywords>
        <ObjectReference id="185">
          <ReferencedObject>
            <Name>Healing</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Damage>
            <Type>Limited Use</Type>
            <Modifier>Medium</Modifier>
            <Constant FinalValue="7">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>damage, the target is weakened (save ends), and the Garkain regains 23 hit points</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="15">
              <Defense id="ADE1">
                <ReferencedObject>
                  <DefenseName>Fortitude</DefenseName>
                  <Name>Attack vs Fortitude</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Destroyed by Sunlight</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Keywords />
      <Description>A Garkain that begins its turn in direct sunlight can take only a single move action on its turn. If it ends the turn in direct sunlight, it burns to ash and is destroyed.</Description>
      <Attacks />
    </MonsterPower>
  </Powers>
  <Initiative xsi:type="SimpleAdjustableNumber" FinalValue="16">
    <Name>Initiative</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Initiative>
  <HitPoints xsi:type="SimpleAdjustableNumber" FinalValue="94">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </HitPoints>
  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </ActionPoints>
  <Experience FinalValue="700">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Experience>
  <Auras>
    <MonsterAura>
      <Name>Fearful Presence</Name>
      <Range FinalValue="5">
        <Name>Range</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>5</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Range>
      <Details>fear; -2 to attack rolls against the garkain (save ends)</Details>
    </MonsterAura>
  </Auras>
  <LandSpeed id="SP1">
    <ReferencedObject>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="6">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </Speed>
  </LandSpeed>
  <Speeds>
    <CreatureSpeed id="SP2">
      <ReferencedObject>
        <Name>Fly</Name>
      </ReferencedObject>
      <Speed FinalValue="6">
        <Name>Speed</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Speed>
      <Details>(clumsy flyer, glide downward only)</Details>
    </CreatureSpeed>
    <CreatureSpeed id="SPClimb">
      <ReferencedObject>
        <Name>Climb</Name>
      </ReferencedObject>
      <Speed FinalValue="4">
        <Name>Speed</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-2</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Speed>
      <Details>(spider climb)</Details>
    </CreatureSpeed>
  </Speeds>
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID>SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses>
    <CreatureSusceptibility id="80">
      <ReferencedObject>
        <Name>Radiant</Name>
      </ReferencedObject>
      <Amount FinalValue="10">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Amount>
    </CreatureSusceptibility>
  </Weaknesses>
  <Immunities>
    <ObjectReference id="484">
      <ReferencedObject>
        <Name>Disease</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="75">
      <ReferencedObject>
        <Name>Poison</Name>
      </ReferencedObject>
    </ObjectReference>
    <ObjectReference id="65">
      <ReferencedObject>
        <Name>Fear</Name>
      </ReferencedObject>
    </ObjectReference>
  </Immunities>
  <Resistances>
    <CreatureSusceptibility id="73">
      <ReferencedObject>
        <Name>Necrotic</Name>
      </ReferencedObject>
      <Amount FinalValue="10">
        <Name>Resistance</Name>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </Amount>
    </CreatureSusceptibility>
  </Resistances>
</Monster>