﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
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        <ID>AB3</ID>
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          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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        <Name>Constitution</Name>
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          <Name>Ad hoc</Name>
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          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="19">
        <Name>Strength</Name>
        <ID>AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>7</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="3">
        <Name>Intelligence</Name>
        <ID>AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-9</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="14">
        <Name>Wisdom</Name>
        <ID>AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>2</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Charisma</Name>
        <ID>AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-2</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
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        <Name>AC</Name>
        <ID>DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
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          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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          <Name>Ad hoc</Name>
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          <ID>Ad hoc</ID>
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        <Bonuses />
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          <Name>Ad hoc</Name>
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          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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        <Name>Will</Name>
        <ID>DE3</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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    </Values>
  </Defenses>
  <AttackBonuses>
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        <Name>Attack vs AC</Name>
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          <Name>Ad hoc</Name>
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          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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          <Name>Ad hoc</Name>
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          <ID>Ad hoc</ID>
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          <Name>Ad hoc</Name>
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          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="7">
        <Name>Attack vs Will</Name>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="7">
        <Name>Attack vs Any</Name>
        <ID>ADE4</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="9">
        <Trained>true</Trained>
        <Name>Perception</Name>
        <ID>SK17</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID>SK1</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="-2">
        <Trained>false</Trained>
        <Name>Arcana</Name>
        <ID>SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="11">
        <Trained>true</Trained>
        <Name>Athletics</Name>
        <ID>SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Bluff</Name>
        <ID>SK3</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID>SK6</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID>SK7</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
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        <Bonuses />
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        <Trained>false</Trained>
        <Name>Endurance</Name>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
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        <Trained>false</Trained>
        <Name>Heal</Name>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
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      <SkillNumber xsi:type="SkillNumber" FinalValue="-2">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID>SK11</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID>SK13</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Intimidate</Name>
        <ID>SK14</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID>SK16</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="-2">
        <Trained>false</Trained>
        <Name>Religion</Name>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
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      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Stealth</Name>
        <ID>SK20</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID>SK21</ID>
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          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
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      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID>SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
    </Values>
  </Skills>
  <ID>fa17c0a9-2193-46c4-b77f-93933e59cae3</ID>
  <Name>Warhorse, Courser</Name>
  <Level>4</Level>
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      <Name>Large</Name>
    </ReferencedObject>
  </Size>
  <Origin id="6">
    <ReferencedObject>
      <Name>Natural</Name>
    </ReferencedObject>
  </Origin>
  <Type id="7">
    <ReferencedObject>
      <Name>Beast</Name>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <Role id="12">
    <ReferencedObject>
      <Name>Skirmisher</Name>
    </ReferencedObject>
  </Role>
  <GroupRole id="GR1">
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items />
  <Languages />
  <Alignment />
  <Senses>
    <ObjectReference id="48">
      <ReferencedObject>
        <Name>low-light vision</Name>
      </ReferencedObject>
    </ObjectReference>
  </Senses>
  <Regeneration FinalValue="0">
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Regeneration>
  <Keywords>
    <ObjectReference id="56">
      <ReferencedObject>
        <Name>Mount</Name>
      </ReferencedObject>
    </ObjectReference>
  </Keywords>
  <Powers>
    <MonsterPower>
      <Name>Kick</Name>
      <Type>Melee</Type>
      <IsBasic>true</IsBasic>
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Keywords />
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Low</Modifier>
            <Constant FinalValue="7">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>3</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>damage</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="9">
              <Defense id="ADE5">
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <Name>Attack vs AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Nimble Withdraw</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Action>Minor</Action>
      <Usage>Recharge 5</Usage>
      <Keywords />
      <Description>The warhorse shifts 2 squares.</Description>
      <Attacks />
    </MonsterPower>
    <MonsterPower>
      <Name>Charger</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Action>while mounted by a friendly rider of 4rd level or higher with the Mounted Combat feat</Action>
      <Usage>at-will</Usage>
      <Keywords>
        <ObjectReference id="500">
          <ReferencedObject>
            <Name>Mount</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Description>The warhorse grants its rider a +5 bonus to damage rolls on charge attacks.</Description>
      <Attacks />
    </MonsterPower>
  </Powers>
  <Initiative xsi:type="SimpleAdjustableNumber" FinalValue="9">
    <Name>Initiative</Name>
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      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
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    <Bonuses />
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  <HitPoints xsi:type="SimpleAdjustableNumber" FinalValue="57">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
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  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </ActionPoints>
  <Experience FinalValue="175">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Experience>
  <Auras />
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    <ReferencedObject>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="10">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>4</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
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  </LandSpeed>
  <Speeds />
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID>SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses />
  <Immunities />
  <Resistances />
</Monster>