﻿<?xml version="1.0" encoding="utf-8"?>
<Monster xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <AbilityScores>
    <Values>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="14">
        <Name>Dexterity</Name>
        <ID>AB3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>2</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="18">
        <Name>Constitution</Name>
        <ID>AB2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="14">
        <Name>Wisdom</Name>
        <ID>AB5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>2</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="21">
        <Name>Strength</Name>
        <ID>AB1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>9</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="2">
        <Name>Intelligence</Name>
        <ID>AB4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-10</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
      <AbilityScoreNumber xsi:type="AbilityScoreNumber" FinalValue="10">
        <Name>Charisma</Name>
        <ID>AB6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>-2</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </AbilityScoreNumber>
    </Values>
  </AbilityScores>
  <Defenses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="16">
        <Name>AC</Name>
        <ID>DE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="17">
        <Name>Fortitude</Name>
        <ID>DE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="16">
        <Name>Reflex</Name>
        <ID>DE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="16">
        <Name>Will</Name>
        <ID>DE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </Defenses>
  <AttackBonuses>
    <Values>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="7">
        <Name>Attack vs AC</Name>
        <ID>ADE5</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="5">
        <Name>Attack vs Fortitude</Name>
        <ID>ADE1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="5">
        <Name>Attack vs Reflex</Name>
        <ID>ADE2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="5">
        <Name>Attack vs Will</Name>
        <ID>ADE3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
      <SimpleAdjustableNumber xsi:type="SimpleAdjustableNumber" FinalValue="5">
        <Name>Attack vs Any</Name>
        <ID>ADE4</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SimpleAdjustableNumber>
    </Values>
  </AttackBonuses>
  <Skills>
    <Values>
      <SkillNumber xsi:type="SkillNumber" FinalValue="9">
        <Trained>true</Trained>
        <Name>Perception</Name>
        <ID>SK17</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Acrobatics</Name>
        <ID>SK1</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="-2">
        <Trained>false</Trained>
        <Name>Arcana</Name>
        <ID>SK2</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="7">
        <Trained>false</Trained>
        <Name>Athletics</Name>
        <ID>SK27</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Bluff</Name>
        <ID>SK3</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Diplomacy</Name>
        <ID>SK6</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Dungeoneering</Name>
        <ID>SK7</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="11">
        <Trained>true</Trained>
        <Name>Endurance</Name>
        <ID>SK8</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Heal</Name>
        <ID>SK9</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="-2">
        <Trained>false</Trained>
        <Name>History</Name>
        <ID>SK11</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Insight</Name>
        <ID>SK13</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Intimidate</Name>
        <ID>SK14</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Nature</Name>
        <ID>SK16</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="-2">
        <Trained>false</Trained>
        <Name>Religion</Name>
        <ID>SK18</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Stealth</Name>
        <ID>SK20</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="2">
        <Trained>false</Trained>
        <Name>Streetwise</Name>
        <ID>SK21</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
      <SkillNumber xsi:type="SkillNumber" FinalValue="4">
        <Trained>false</Trained>
        <Name>Thievery</Name>
        <ID>SK23</ID>
        <DefaultBonus xsi:type="AddNumberBonus">
          <Name>Ad hoc</Name>
          <Value>0</Value>
          <ID>Ad hoc</ID>
        </DefaultBonus>
        <Bonuses />
      </SkillNumber>
    </Values>
  </Skills>
  <ID>1f99de30-9ebd-4b4d-8108-991ac4cbbb24</ID>
  <Name>Warhorse, Destrier</Name>
  <Level>4</Level>
  <Size id="4">
    <ReferencedObject>
      <Name>Large</Name>
    </ReferencedObject>
  </Size>
  <Origin id="6">
    <ReferencedObject>
      <Name>Natural</Name>
    </ReferencedObject>
  </Origin>
  <Type id="7">
    <ReferencedObject>
      <Name>Beast</Name>
    </ReferencedObject>
  </Type>
  <IsLeader>false</IsLeader>
  <Role id="2">
    <ReferencedObject>
      <Name>Brute</Name>
    </ReferencedObject>
  </Role>
  <GroupRole id="GR1">
    <ReferencedObject>
      <Name>Standard</Name>
    </ReferencedObject>
  </GroupRole>
  <Items />
  <Languages />
  <Alignment />
  <Senses>
    <ObjectReference id="48">
      <ReferencedObject>
        <Name>low-light vision</Name>
      </ReferencedObject>
    </ObjectReference>
  </Senses>
  <Regeneration FinalValue="0">
    <Name>Regeneration</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Regeneration>
  <Keywords>
    <ObjectReference id="56">
      <ReferencedObject>
        <Name>Mount</Name>
      </ReferencedObject>
    </ObjectReference>
  </Keywords>
  <Powers>
    <MonsterPower>
      <Name>Kick</Name>
      <Type>Melee</Type>
      <IsBasic>true</IsBasic>
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Keywords />
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Low</Modifier>
            <Constant FinalValue="6">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>2</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>damage</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="7">
              <Defense id="ADE5">
                <ReferencedObject>
                  <DefenseName>AC</DefenseName>
                  <Name>Attack vs AC</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Trample</Name>
      <Type>Melee</Type>
      <IsBasic>false</IsBasic>
      <Action>Standard</Action>
      <Usage>At-Will</Usage>
      <Keywords />
      <Attacks>
        <MonsterAttack>
          <Name>New Attack</Name>
          <Range>The warhorse can move up to its speed and enter enemies’ spaces. This movement provokes opportunity attacks, and the warhorse must end its move in an unoccupied space. When it enters an enemy’s space, the warhorse makes a trample attack:</Range>
          <Damage>
            <Type>Normal</Type>
            <Modifier>Low</Modifier>
            <Constant FinalValue="7">
              <Name>Constant</Name>
              <ID>MonsterDamageValue</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>3</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </Constant>
          </Damage>
          <DamageInfo>damage, and the target is knocked prone</DamageInfo>
          <AttackBonuses>
            <MonsterPowerAttackNumber FinalValue="5">
              <Defense id="ADE2">
                <ReferencedObject>
                  <DefenseName>Reflex</DefenseName>
                  <Name>Attack vs Reflex</Name>
                </ReferencedObject>
              </Defense>
              <Name>AttackBonus</Name>
              <ID>AttackBonus</ID>
              <DefaultBonus xsi:type="AddNumberBonus">
                <Name>Ad hoc</Name>
                <Value>0</Value>
                <ID>Ad hoc</ID>
              </DefaultBonus>
              <Bonuses />
            </MonsterPowerAttackNumber>
          </AttackBonuses>
        </MonsterAttack>
      </Attacks>
    </MonsterPower>
    <MonsterPower>
      <Name>Scything Canter</Name>
      <Type>None</Type>
      <IsBasic>false</IsBasic>
      <Action>while mounted by a friendly rider of 4rd level or higher with the Mounted Combat feat</Action>
      <Usage>at-will</Usage>
      <Keywords>
        <ObjectReference id="500">
          <ReferencedObject>
            <Name>Mount</Name>
          </ReferencedObject>
        </ObjectReference>
      </Keywords>
      <Description>The warhorse grants its rider a + 1 bonus to damage rolls for each square the warhorse moved during its move turn this round.</Description>
      <Attacks />
    </MonsterPower>
  </Powers>
  <Initiative xsi:type="SimpleAdjustableNumber" FinalValue="4">
    <Name>Initiative</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Initiative>
  <HitPoints xsi:type="SimpleAdjustableNumber" FinalValue="68">
    <Name>HitPoints</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </HitPoints>
  <ActionPoints FinalValue="0">
    <Name>ActionPoints</Name>
    <DefaultBonus xsi:type="AddNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </ActionPoints>
  <Experience FinalValue="175">
    <Name>Experience</Name>
    <DefaultBonus xsi:type="PercentageNumberBonus">
      <Name>Ad hoc</Name>
      <Value>0</Value>
      <ID>Ad hoc</ID>
    </DefaultBonus>
    <Bonuses />
  </Experience>
  <Auras />
  <LandSpeed id="SP1">
    <ReferencedObject>
      <Name>Land</Name>
    </ReferencedObject>
    <Speed FinalValue="8">
      <Name>Speed</Name>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>2</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </Speed>
  </LandSpeed>
  <Speeds />
  <SavingThrows>
    <MonsterSavingThrow FinalValue="0">
      <Name>SavingThrow</Name>
      <ID>SavingThrow</ID>
      <DefaultBonus xsi:type="AddNumberBonus">
        <Name>Ad hoc</Name>
        <Value>0</Value>
        <ID>Ad hoc</ID>
      </DefaultBonus>
      <Bonuses />
    </MonsterSavingThrow>
  </SavingThrows>
  <Weaknesses />
  <Immunities />
  <Resistances />
</Monster>